Lightsaber Location FAQ Onderduiker work on both KOTOR wikis is of such a high quality and so detailed that i think that this specific guide wouldn't fit in there and would need to be reworked quite a bit and I don't have the skill for it. Description: Speak with the sick man just inside the entrance. If you don't agree with the cynical, pessimistic lessons she imparts on you, you lose quite a bit of influence (it adds up with the lessons). WebTrying to gain the necessary influence with Mira in the field takes forever (and is nearly impossible if you do not use her for almost all of Dxun/Onderon). simple question about mira's becoming a jedi when she starts reflecting your alignment (dark side in my case) does this mean she is ready to become your apprentice? Finish up by talking about Hanharr and if she was raised on Nar Shadaar, then comment about her seeming restless (this is only available while on the Ebon Hawk), and that'll lead to offering to show her Nar Shadaar through the Force - after she accepts, just drag her out to the spot in front of the cantina. If you were searching for a companion influence guide - you've come to the right place! You learn the Force Sight mechanic, which you can also teach your other companions, In the end of the story she will confess to you. How can I get enough influence to where I can train Bao-Dur to be a jedi and how many companions can turn to jedi? Mira Replaces Hanharr in your playthrough if you play as a Light Side character at the moment of recruiting one of those two characters A bounty hunter hired Effect:: Comment that you hope Vrook likes it on to gain Influence. Some can be influenced by cunning actions when in your party and within range: Influence is always gained with Kreia if she's in your party and in range: Influence is only gained with Visas if she's in your party and in range, and Kreia isn't: Hanharr is supposed to be influenced by cunning actions, but his dialog doesn't trigger properly. But I'm having trouble keeping track of who is high and who is low, and I don't want to mix this up and end up with neutral influence over companions (and thus not get the unlocks for very high/low). ooo sweet thanks I would like to piece together a single thread talking about the party member Influence, how to gain influence and what it provides you in the end. With higher influence you can gain further dialog options. Maybe this is answered elsewhere, infact I'm sure it is, but it's not "off-topic" really, and I don't have the time to search, but is there any way E.g. I did Dxun/Onderon the first planet after Telos, so am I screwed or what? It really depends on how much influence you have. You do not need to play Knights of the Old Republic 1 to enjoy this game. If you avoid speaking unnecessarily to either of them until you are level 18 then you can complete all 3 rounds of sparring with Handmaiden and then turn her into a jedi without needing to leave the Hawk. Mira's Influence requirement is actually very, very low. You just need to start off by talking about why she never kills anyone, move on to the sub Thank you for checking out the video. Sorry for the bumping. The first is through dialog between your playing character (PC) and the party member; depending on your actions within the conversation you may gain or lose Influence with that individual. Scan this QR code to download the app now. I want to do a play through where my character completely buys in to Kreias whole deal, and basically max out my influence with her without caring too much about my other companions. Telos (Academy)- ALL COMPANIONS UP TO THAT POINT. Warning #3: Do all of Handmaiden's dialogues and training before dealing with Visas, or Handmaiden may get upset at you and refuse to talk to you. You have to take her back to Nar Shaddaa, right outside of the Entertainment Sector where Kreia gave you that vision about the "real Nar Shaddaa". Espaol - Latinoamrica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/1SppuhOhl3AU-EAKjSji1EIJm41OTjeRGfVHbnmRwqio/edit?usp=sharing. I wish I could remember more specifically which one it was, but my feeling was that the bounty hunters were triggered similarly to the first KOTOR--certain people will appear based on how many Star Maps you've collected, rather than being tied to the planet. Ask if she's all right, Overall, ironically enough, despite her being a Sith servant - gaining influence with her is possible only by doing Light Side stuff. I played it without the guide to reduce spoilers, then bought it to find all I missed. After the first serious conversation with her, take her where Kreia showed you how to listen to the true Nar Shadda. A guide for new players setting out a basic path for developing each companion. By Description: Speak with the name searching for his wife. Weird. I got more than enough influence with her just talking to her on Ebon Hawk, all in once conversation. I didn't have to do any of that. I am places that are already out of the way. One thing is that when she agrees to let you teach her, she doesn't just become a jedi right then like the other do. If he starts to get annoyed - apologize and get off his back, Reproach and condemn his offers, skills and personal issues. in the quest to retrieve equipment from the dead scout you can gain influence with Bao-Dur. It is satisfying when you convert the full set of everyone you can convert in that playthrough but Bao Dur isn't really that useful in combat as the game progresses so making him a jedi helps him pull his weight when he has other uses that justify including him in your party. Effect:: If you threaten him, then kill him, your influence in decrease. Throughout the story there will be many points in which Atton suggest some sort of plan or gives you advice. You start at 50 Influence with every member of your party, and it can be gained or lost (normally 8 points at a time) until you reach a floor of 0 or a ceiling of 100. You and Atton will have a conversation regarding your reactions to her actions, and if you select that you didn't want to hurt her, etc, you'll gain influence. and i was like, " Shut up ugly blue guy with tentacles on his head, you're a douche bag!". Boiler98 Effect:: HK-47 will ask you a question before you can continue, tell him if he stops you again you will kill him to gain Influence. This first message will also serve as a spoiler buffer -- if you wish to seek out to Influence your party members on your own, go no further. You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. You just have to talk to Mira twice to convert her into a Jedi. Acts of kindness and mercy will increase your Influence with Handmaiden. One specific instance in which you can gain influence with Mira is when you run into a group of bounty hunters (I believe the Zhug). Description: While speaking with the mercenaries about Vrook. Description: After speaking with Kreia concerning the destruction of Visas homeworld, return and select "I have thought more about the destruction of Visas' homeworld". All rights reserved. Ian Sikes Description: Speak with T3-M4 and comment on his battle damage. She will get a similar vision and then will become a Jedi Sentinel. Note: This process can be repeated for both unlimited Influence and Experience. Description: Speak with Kreia about her trust of the Handmaiden. Description: When helping the helpless Mandelorean, trapped on the cliff. Who Do You Think Is the Most Powerful Jedi in all of Star Wars Canon? Description: When attacked by the General's men, Visas will suggest that the entire Cantina be cleansed of the noise that is within it. I really hate bumbers myself, so I'm being very hypocritical here I know. Then I said, "Yo baby, you want to go to Nar Sha- DER to free your mind?". Effect:: Reply that you are glad to have him along to gain influence. Effect: Kill the Mandolorian with the Permacrete detonator to gain Influence. Description: Leaving the Crystal Cave, after saving Vrook. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. I didn't have to do any of that. I've got most of these in the guide. [Awareness] Because all life is connected, and Malachor proved it - you know what the loss of family means, even to your targets. Do not heal him. Example: T3 shares with you an urgent message from Kelborn. WebMira is Force-sensitive; players with high enough influence with her can have Surik train Mira in the ways of the Force, making her into a Jedi Sentinel. Since I'm going dark-side, I'm going to go with high influence for some companions and low for others. Keep your robes on. Star Wars: Knights of the Old Republic II - The Sith Lords. As she can simply blow any ranged attacker away before they can do significant damage I focus one suit of armour set up to deal with melee, specifically Hanharr on Malachor V. What armor should I give Mira once she becomes a Jedi? Influence can be tricky at times and it would be nice to put it all together so folks (including myself ) can have a complete conversation with all our party members without testing things over and over. T3-M4 is a utility driod, also a member of your party in the first game, who joins your party at the beginning of the game. I would like to check them while I'm at it. an "influence meter" I'm somehow missing? When you free him from his cell on Telos at the academy, reassure him its OK he got captured and you will gain influence (And LS points I believe). Effect:: Agree with HK-47 to kill everyone to gain Influence. Mira will show interest in the bounty and will ask if you plan to take the job. Press the matter, do not call him a liar, and comment that it is an asset to gain Influence. Didn't see a way to gain influence through this one. Ultimate Companion Influence Guide (W.I.P) - Steam Description: When the crowd begins to riot in support for Vaklu. Re: Visas in the medical bay, you gain influence with Visas. It doesn't load up any of your old saves, or use the data from the first game in any way. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Vistaer, do you remember the dialog options and their effect? There is a thread title "[pWIKI] Influence Guide" on this forum which talks about a few opportunities. If you have significantly more influence with Visas than Handmaiden - Handmaiden will be lost to you, You lose the opportunity to learn Force Sight, thus preventing you from getting the, Start to ask her about her backstory step-by-step, Compliment her skills on the encounters with other, Show your ''strength'' by saying various threats and such. Feel free to comment or hit me up in Discord with any questions. Effect: Influence will be lost if you ask to help you "for Onderon". Could you please give some examples of removed influence opportunities for Kreia and Mandalore? Who do you gain Influence with in the medical bay after Visas arrives (I remember this action, but not the results)? Understand her point and say you will less eager to give charity in the future to gain Influence. i know that part but since influence is not measured with a meter i am asking if when she starts reflecting my alignment will she be ready? Influence with HK-47 can generally be gained through actions which directly result in the death of an innocent person. ALL RIGHTS RESERVED. Thanks author! I just think this would be really useful to have in one spot. Most of the influence guides out there are for light or dark play throughs, but I want to stay pretty grey. Effect: Ask how he knows and reply that "we'll have to be careful then" to gain Influence. For more information, please see our Effect: Influence is gained with Mira if you accept the job. When you next ask, she always makes one, but December 12, 2004 in Star Wars: General Discussion. I will continue working on it this week, so be sure to check on it from time to time! I hope You will enjoy this mod! Same here, always got more then enough influence just speaking to her. Sign up for a new account in our community.
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